The Roche Limit

I decided to change the name of the blog again, well…tweak the name of the blog at least. The name now reads as “The Roche Limit – Blog of Josh...

I decided to change the name of the blog again, well…tweak the name of the blog at least. The name now reads as “The Roche Limit – Blog of Josh Jordan”. If you are wondering what the Roche Limit is then look no further then this next paragraph:

“The Roche Limit is the distance within which a celestial body, held together only by its own gravity, will disintegrate due to a second celestial body’s tidal forces exceeding the first body’s gravitational self-attraction.”

In laymen’s terms, its how close a satellite (e.g. a moon) can approach the centre of a celestial body (e.g. a planet) without it being ripped apart by that celestial body’s gravitational field. Pretty cool right? An interesting side note is that should a satellite be ripped apart from this effect, it can often lead to rings around that celestial body(think of Saturn).

In other news I’ve also decided to start a summer project involving the Java programming language. I have given this project a name of “It blows up!” and it will be a 2D game. I don’t want to release much more detail about it, as I’m sure the final design will be different to what I currently have now. I would like to have a final working version of the game finished by the end of August, and then continue updating it over the next year with new features. I’m really exited by this idea as I already have lots of awesome ideas in the pipeline, such as network play and leaderboards but that will all come at some point way in the future. For now I need to concentrate on getting it to work at a basic level.

Oh, and I’ve also been redesigning the homepage for http://www.vectorsigma.co.uk. I pretty much have my final design but I’m waiting for feedback from a few friends to know if its good or not, so watch this space!